Concept Art House’s VR Work Shines at E3 2016

To all of you just getting back into the post E3 2016 swing of things, welcome back! The Concept Art House team had a great time in LA during this year’s festivities. An exceptional moment for us was getting to demo Ripcoil in Oculus’ E3 2016 show floor booth. 

Ripcoil is a Pong style, two person virtual reality game created by Sanzaru with visual concepts done by Concept Art House. The game is played standing up, with players navigating an expansive arena via hoverboard. Using the Oculus Touch motion controllers players throw, catch, and punch a virtual disk to score points and defend their goal in a one-on-one match. 

Concept Art House worked with the Sanzaru team to define the game’s art style, generated iterative sketches, and delivered final concept designs for Ripcoil’s characters, arena, and play disk. Below are just some of the character iterations we created for Sanzaru. 

First iteration of Ripcoil character sketches

First iteration of Ripcoil character sketches

Color rough of a Ripcoil character 

Color rough of a Ripcoil character 

Color render of a Ripcoil character

Color render of a Ripcoil character

Final Ripcoil character concept from four angles

Final Ripcoil character concept from four angles

It’s an honor to work on titles that are helping to define best practices for virtual reality game and visual design - and we aren't the only one's standing up and taking note of Sanzaru's upcoming VR title.

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Ripcoil is an Oculus Rift exclusive title, and will be available for consumers at launch of the Oculus Touch motion controllers.