Concept Art House is a pleasure to work with. We have been using them for our mobile card game title ‘Outcast Odyssey’ and we were consistently impressed with their speed and the high quality of the delivered artwork. When we asked them to create ‘SOULCALIBUR’ and ‘PACMAN’ style cards for our cross title promotion they did not miss a beat and provided us with superb artwork under an extremely tight schedule. Their project and art managers had the right blend of professionalism and playful engagement that made working with them a singularly pleasant experience.
— Senior Artist, Bandai Namco

“Concept Art House provided terrific artwork for Kabam’s mobile title Spirit Lords. The game has its own unique style and the CAH artists were able to match that style and bring a lot of interesting Spirit designs to life.”
— Senior Art Director, Kabam

Concept Art House is wonderful to work with. We’ve used them on numerous projects and the quality they deliver is outstanding. Communication from the beginning to the end of each project never falters. Each individual I’ve worked with at CAH has met our company’s high expectations. We look forward to working with them more in the future.
— Director of Outside Services, Glu Mobile

We chose Concept Art House because of their extremely high quality art, supreme creative ideas and speed. They consistently deliver results supporting our small team on a timely basis so we can remain nimble and focused on project development. I would recommend Concept Art House to anyone needing support in their production.
— Founder and Creative Director, Alpha Dog Games

Concept Art House has been a fantastic partner during our early design stages. The work is topnotch, the project management was clear and professional and the responses to needs and feedback allowed us to move forward quickly. The team was 100% engaged and excited to be working on the project and it showed in the final results.
— Art Director, Turbine, Inc. (Part of Warner Bros.)

Working with Concept Art House has allowed us to increase our capacity and get the content that we need, in our signature style, following strict mobile development deadlines. Thanks to their hard work, we were able to focus internally on bringing even more great features to our game, Rival Kingdoms.
— Art Development Manager, Space Ape Games

As an Art Director I have worked with my share of outsourcers over the years and it is easy for me to say that Concept Art House has quickly become my go-to outsourcing house for art development. Not only do they create exceptional art, they make giving art direction easy. They are highly professional and responsive and they worked with me to get the results I was looking for very quickly. I cannot recommend them highly enough. To put it simply, CAH gets it and they have the skills to make it happen. We will be working together again soon.
— Art Director, Konami

I was impressed with what I was hearing from others so I decided to give CAH a call. For Battle Battalions, I needed very high quality / dynamic military vehicle illustrations that represent the look I was going for. Not only was their work excellent, but they adhered to the schedule and their communication was great. I plan on working with them on future projects.
— Art Director, Petroglyph Games

I’ve been working with Concept Art House for several years now, ever since I was Art Directing big AAA projects at EA. Now that I have started my own, much smaller studio, I need to be more careful than ever with how we spend our art budget. Working with an experienced team like CAH gives me the confidence to schedule the tight deadlines of our little art team, while knowing I will still have the flexibility to make those creative choices in the development process — all while staying within the budget I have planned.

Being a small studio means not always having the people you need on hand when a particular part of the project needs attention. Having a partner loaded with a range of talent, like CAH, allows us to rapidly ramp up and down the output of of art department as needed.
— Co-founder and Art Director, Superweapon Games