When 27 game developers got together in Chris Crawford’s living room in 1988 in San Jose, it is very likely that not a single one of them would’ve believed that 31 years later that same conference would gather 28,000 gaming aficionados.
Like every year, CAH used this opportunity to host over 70 meetings in our office. Meeting up with people behind games from each and every genre and platform out there provides a very comprehensive perspective of the gaming space.
Additionally, CAH hosted its annual private party for over 200 friends and colleagues at a gorgeous downtown venue. Drinks were had, food was enjoyed and connections were deepened. The insights we gathered suggest 2019 will be big on famous IP titles, narrative based games and more platform options than ever before.
GDC is often used for some of the most exciting announcements and this year was no different. The biggest news was dropped by Google, where they finally unveiled Stadia. Aiming to completely revolutionize the way we think of a “standard” gaming setup, it will be interesting to see what this fully cloud based approach will look like when it launches this fall.
Another groundbreaking announcement was made by Oculus which is trying to optimize the VR experience with its Oculus Rift S, ditching the room sensors and ramping up the graphics significantly. Of course, these are just a couple of highlights in the sea of announcements of new and revamped titles, emerging technologies, discussed topics and much more. You can learn more about GDC news here.
We at CAH are looking forward to all the projects and collaborations that sparked during the conference days. If you haven’t had a chance to say hi last week feel free to send us an email, we are more than happy to answer any questions.